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Image and object order rendering : ウィキペディア英語版 | Image and object order rendering
In computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered. Object order algorithms are those that iterate over the elements in the scene to be rendered, rather than the pixels in the image to be produced. For typical rendering applications, the scene contains many fewer elements (e.g. geometric primitives) than image pixels. In those cases, object order algorithms are usually most efficient (e.g. scan conversion or shear warp). But when the scene complexity exceeds that of the image, such as is the case often in volume rendering, then image order algorithms (e.g., ray casting) may be more efficient.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Image and object order rendering」の詳細全文を読む
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